Over the Summer I began thinking about what type of game I would like to make. My way of working is to concentrate on the story first as I think it's the first building block of digital games. Obviously others may argue that narrative is arbitrary but for me, my personal taste is for games with string core narrative. I always loved the concept of being able to change forms into different animals since I saw a TV show called Manimal back in the 80's...
http://www.youtube.com/watch?v=Ugb_TIpPoWA
I thought the idea in the show was woefully unexploited, after all each form he would take would either be a) to get somewhere faster b) to scare his enemies. So I decided to use the basic premise and make it an in-depth game where the changes in form mattered and were relevant.
So my first task was gathering together an influence map, to reflect what kind of game I would eventually create...
Next up I would start thinking a little more in depth about the story.
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