Saturday, 2 October 2010

Pitch

Now we had been given the brief and explained that we will need to deliver our concept as a pitch to a panel, things had got a lot more terrifying as although I could articulate my design easily to myself, delivering to another person would be another story.

As with all briefs, I began with research and started online looking for websites that described digital games pitches and came across a couple that were helpful.

http://makeitbigingames.com/2007/09/how-to-pitch-your-game/

http://game-linchpin.com/2010/06/improve-pitch.html

http://www.newser.com/story/14654/selling-the-video-game-pitch.html

A few were very useful such as the advice offered on http://makeitbigingames.com which explained in detail what to avoid and what to elaborate on but our added issue was that we were being timed and not a lot of websites or books dealt with that problem. Alas, there were also very few forums that offered advice on this.

My first concern was to decide what was relevant and what was not in order to make my pitch more concise, so I collated together the bare bones of my story into a short premise as you likely see on the back of a digital game box to make the concept sound appealing and intriguing and started to collate my concept art together.

I wanted to have a few brief animated segments to show the panel to illustrate my game but I soon realised that it would take  longer to design and perfect a short animatic than I could afford to lose.

One of the main problems I faced was trying to illustrate in concept drawings the transformation itself, as showing the start and end of the change was easy as it was just man or animal and drawing a mid-stage just seemed top portray a picture of a man-animal hybrid. I wanted to show that the transformation was dynamic and in motion and steered well away from the morphing software as I felt this was a 'cheap' and all too often seen effect.

The best I could come up with was a single picture of consecutive stages of the change which I used for my pitch background.

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