I wanted to show realism instead of a hand drawn animatic, so I mainly used image manipulations for the scene. They took a lot of work and were probably harder to conceive than it would be a drawing but I wanted the person watching them to feel like they were watching as scene in a real game, or at least as close as I could get to that. Matching the sounds to the exact moments of action in the animatic was far from easy and often would be out of sync when I rendered them out so I had to try several times before the timing worked well enough to be able to seal both the sound and video together in Final Cut.
Eventually I had something that resembled an action sequence...
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