Now that I had the overall concept in place and knew how I wanted my game to look, play and feel, I went back to the question that Fullerton (2008) advises is an integral and probably most important "Is your game fun?" (Fullerton, 2008:312) Fullerton continues to explain that three main ingredients need to be evident to make the game fun, which are Challenge, Play and Story. I had designed the game with practical 'puzzle' element where's the player has to select the correct animal for certain tasks so this dealt with the 'challenge' aspect. I had worked out a simple play mechanic and control system for working through the game and this included exceeding goals and collecting in the missions and the availability of the animal data that the player could upgrade with and I had also looked at Story a great deal to create a rich narrative with characters who I believed had depth.
So it appears that technically speaking, my game would be fun. The only other way to test if the game would be fun would be if I had playtesters but this is impossible for obvious reasons.
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