Following advice from other students, I decided to eliminate the use of quick-time events for the cut-scenes and just show an action sequence. Websites such as http://www.cracked.com/funny-5873-quick-time-events/ show why these 'QTE's' break up the flow of gameplay. For the cut-scene's themselves, personally I think as long as they aren't too long winded I think they can serve the game well and deliver the player from point a to point b in a way which may not have been possible without it's use.
After looking at some references such as this storyboard for an used 'Flash' digital game concept...

On the storyboards, I tried to focus just as much on how the 'camera' would move just as much as on the action in the scene. If I get time I would like to try my hand at realising an animated version of the scene or perhaps doing a short comic book style version.
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